Certainly, as a current or aspiring game developer, I won’t start with the basic concepts and syntax of C++. Instead, I’ll share some foundational C++ knowledge that’s relevant to game development.

From Small Projects to Large-Scale Games: Organizing C++ Game Code Modules

I. Introduction I remember for a long time when I first started learning to program, a project would typically have just one main.cpp file. Everything was crammed into it: global variables, window creation, resource loading, logic processing, and rendering output. While such code could run, as the project's scale grew…

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